AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on iOS in Colombia: Q3 2021 Performance
Explore the performance trends of the top 5 2D realistic games on iOS in Colombia during Q3 2021, including weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 2D realistic games on iOS in Colombia demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance, based on Sensor Tower data.
8 Ball Pool™
8 Ball Pool™ saw a steady number of weekly downloads, fluctuating between 2.9K and 3.5K. The game experienced a notable spike in weekly revenue in mid-August, peaking at approximately $1.9K. Active users showed a consistent upward trend, starting at 117K and reaching 132K by the end of September.
Dream League Soccer 2024
Dream League Soccer 2024 had weekly downloads ranging from 1.5K to 2.2K, with a slight dip in late August. The game's weekly revenue peaked at around $953 at the start of the quarter but generally trended downward, ending at $279 in late September. Active users increased steadily, reaching a peak of 34K mid-September before settling at 32K.
Evony
Evony experienced a significant rise in weekly revenue, starting from $434 and peaking at $4.6K in late September. Weekly downloads showed an initial increase, peaking at 2.6K in early August, but then declined to 789 by the end of the quarter. Active users followed a similar trend, peaking at 5.1K in early August and declining to 2.9K by late September.
Woodoku - Wood Block Puzzles
Woodoku - Wood Block Puzzles maintained a steady number of weekly downloads, with a notable increase in early September, peaking at 2.7K. Active users remained relatively stable, starting at 11.5K and reaching 12.3K by the end of the quarter. The game did not generate any revenue during this period.
Solitaire Cube - Win Real Cash
Solitaire Cube - Win Real Cash saw variable weekly downloads, with a peak of 2.2K in mid-September. Active users showed a consistent upward trend, starting from 3.3K and reaching a peak of 5.2K in mid-September before slightly decreasing to 5K by the end of the quarter. Similar to Woodoku, this game did not generate revenue during the analyzed period.
For more detailed insights and data, visit Sensor Tower.